Status is a dynamic aspect of gameplay, shaping interactions between characters and influencing how the vampire society perceives and treats them. It adds depth to social interactions and can be a significant factor in political maneuvering and power struggles within the game world.
Status | Type | Typical Source | Passive Effect | Spent Effect |
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Acclaimed | Fleeting | Awarded by Noble (Harpy, Seneschal, or Primogen of your own clan) | Extend the passive bonus of any one status you currently possess (which is not expended) to one individual per night. Lasts for one hour, as they remain within 10 feet of you. | Request that an officer of the sect share her views or offer advice, publicly or privately (as you wish), about a subject that Is pertinent to the domain. This may be used to further political agendas or for personal gain, such as having the Prince speak about your party in order to encourage people to go or to maneuver a rival into saying something compromising. |
Architect | Innate | merit | May attend and witness Judicial Conclaves (but may not speak unless given permission), and may approach and petition any Justicar or hosting Prince at a Conclave | Place an agenda item as a topic for the Speaker at conclave. |
Ascendant | Abiding | Being a Justicar, Inner Circle or Imperitor (Unlikely to come up in our game) | Immune to the powers of, and may contradict orders given by any individual who does not have the Ascendant status. | Give Disgraced, or initiate a global blood hunt. Three expenditures (from different sources) adds the target to the Red List, or issues a doctrinal edict altering the practices of the sect. |
Authority | Abiding | Being Prince | Award Courageous, Defender, Honorable, or Loyal or without expending. Target can only hold one awarded status from Authority from the same source at a time. | Expend Authority to punish or pardon, giving or removing Warned or Forsaken. |
Commander | Abiding | Being Prince, or higher in the Tower | May issue orders to any member of your sect who does not possess Authority, and expect them to obey. Any who defy or disobey a direct order have all fleeting status traits they possess expended without effect. Fleeting traits lost in this manner are lost temporarily, and they return after one month or two games. Target cannot gain any further fleeting status while under this effect. And, may award up to three individuals the status Enforcer for single night, deputizing them under your command. |
Award up to three characters either Courageous or Loyal. |
Confirmed | Abiding | Being an Ancilla member of the Camarilla. | Approach any officer of the sect without a formal introduction, without social penalty. | Order a non-supernatural mortal (ghouls, reverents, etc.) who is beholden to your sect to obey your instructions, unless directly contradicting orders from their master. If refuses, authority to kill the mortal (or have her killed) without reprisal. Cannot be expended in combat. |
Courageous | Fleeting | Awarded by Commander or Authority | Can use a combat maneuver once per game without spending Willpower. Can only use this passive ability when following the directives of someone who possesses the Authority or Commander abiding status. | If not in the process of violating the laws of your sect, you may expend Courageous to allow one character (yourself or another individual) to use a combat maneuver without spending Willpower. |
Courteous | Abiding | Awarded by Prominent or Sovereign | Cannot be targeted by Subterfuge skill to redirect blame for the use of a supernatural power. | Overcome any political gaffe or etiquette-related error made in the last five minutes. The error did occur, but those who would be offended by it must accept your apology and cannot hold the error against you. |
Defender | Fleeting | Awarded by Enforcer (Sheriff, Scourge, or Keeper). Authority (Prince) can give for a night. | May carry weapons to any gathering, including restricted locations. Vampiric authorities must allow you to go armed. | Reduce the number of Beast traits gained by 1 when performing an action that gains Beast traits. Cannot use more than one Defender status on a single sin. |
Disgraced | Negative | Awarded by Guardian, or by refusing the spent effect of Prominent, or being warned and breaking your censure. | (Censure) The sect prohibits you from carrying weapons or actively using powers In the presence of an officer of your sect, unless you receive the officer’s express permission. Further, may not feed within your sect’s territories, but must seek scraps elsewhere. Cannot spend or gain status while possesses the Disgraced status trait. Other characters are not required to repay boons owed to a character possessing this status. If found in violation of this censure by a sect officer, you can avoid punishment by apologizing and offering the officer a major boon. Anyone who publicly insults a Disgraced character gains the fleeting status trait Praised. Multiple characters can gain status for insulting a Disgraced individual, but no character can benefit from a single individual's Disgraced censure more than once per game. Lasts as long as you hold one or more Warned traits. If you do not possess a Warned negative status when you are awarded Disgraced, then the negative status lasts for two games or one month, whichever Is longer. |
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Enforcer | Abiding/Fleeting (if coming from Sovereign) | Being Keeper, Sheriff or Scourge, or given by Sovereign (the Prince) for a night | May carry weapons to any gathering, including restricted locations. Vampiric authorities must allow you to go armed. May also deputize up to two other members of your sect, granting them Defender for a single night. | Give Warned to an Individual whom you legitimately believe has broken the law of your sect or local domain. |
Established | Abiding | Being an Elder | Individual who openly insults, threatens, or obviously attacks automatically receives the negative status Warned. Characters that currently possess Authority, Commander, or Triumphant are immune. | Give Favored |
Favored | Fleeting | Awarded by Established (Elder) | Known to have the active support of a patron. An Individual who openly attacks you automatically receives the negative status Warned, except by those that possess Authority, Commander, or Triumphant | Negate a negative status before it is applied. Same character cannot attempt to ward you negative status for the rest of the evening. |
Forsaken | Negative | Given by Authority (The Prince or above in the Tower), or by breaking the censure of Disgraced. | (Censure) No longer considered Accepted by your sect. Hold no status or position, and may be destroyed without repercussion from your sect. Society's laws prohibiting your Final Death no longer apply to you. A character who possesses the Authority may allow you to visit or reside within her domain, but cannot remove the Forsaken without an expenditure of the Authority status. A Forsaken character retains this status until she is formally forgiven by a character expending the Authority status on her behalf. Normally a character cannot become Forsaken unless she was first Warned and then Disgraced. However, it is possible for some sect officers to declare an individual Forsaken by their sect as part of a formal hunt for that character's Final Death. If another sect member kills a vampire who possesses the status trait Forsaken, that individual gains the status trait Triumphant. Only one character may gain status from the death of a Forsaken vampire. | |
Gallant | Fleeting | Fulfilling a boon to someone with the Social Nobility merit. | None | Overcome any political or etiquette-related error made in the last five minutes. The error did occur, but those who would be offended by it must accept your apology, and may not hold the error against you. |
Guardian | Abiding | Being Harpy or Keeper | Award Warned to anyone who behaves inappropriately within your jurisdiction or does not respect the authority of your proclamations. | Give Disgraced. Keepers of Elysium declare target “Profane", while Harpies declare “Boonbreaker.” |
Honorable | Fleeting | Awarded by Prominent (Harpy) and Authority (Prince) | Individuals who wish to openly accuse you of lying must expend one positive status (of any kind) in order to make the accusation. Even if you possess more than one Honorable trait, only one status must be expended to overcome this passive effect | During a scene in which you would otherwise be politically forced to leave, you are allowed to join the scene or remain present -and- are immune to the spend bonus of the abiding status |
Loyal | Fleeting | Awarded by Noble (Primogen and Harpy), Prestigious Sire merit, Authority (Prince), Commander (Prince and above in the Tower) | If you receive the Warned status while you possess Loyal, the status of Loyal is stripped without expenditure rather than applying the status Warned. | Acquire any one piece of equipment or general information (such as the known location of another character) on short notice. Assistance comes from NPC minions of your sect within five minutes of this expenditure. Cannot use to gain secret or protected information, or unique equipment, but you can use it to acquire anything that a group of ghouls or low-level vampires can acquire with relative ease. |
Noble | Abiding | Being Primogen, Whip when your Primogen isn't in attendance, or Seneschal | Award Acclaimed or Loyal without expending. Target can only hold one awarded status from Noble from the same source at a time. | Give Vulgar to individual who has caused significant offense. |
Ominous | Abiding | Inner Circle (This is unlikely to ever come up in our game) | Grants members of the Inner Circle the highest level of command; nearly everything that Is allowable falls within its capacity. | When a member of the Inner Circle expends a status to give an offending Kindred the negative status Disgraced or Forsaken, it can only be removed by another member of the Inner Circle. |
Praised | Fleeting | Publicly insulting a disgraced character | None | Claim a small favor (the level of assistance required from a trivial boon) from any other Accepted member of your sect. Cannot use this to gain a boon from a character who is already in your debt. |
Privileged | Abiding | Being Sheriff or an Elder | Cannot be openly or effectively accused of lying unless the accuser possesses Privileged, Commander, Triumphant, or Authority. | Give Vulgar |
Prominent | Abiding | Being Harpy | Award Honorable or Courteous. Target can only hold one awarded status from Prominent from the same source at a time. | Target must physically leave a scene (small area or single room) for the next 10 minutes, effectively exiling them from a social situation. If they do not do so, they gain the negative status Disgraced. Cannot be expended in combat. |
Sanctioned | Fleeting | Awarded by Sovereign (Prince) | None | When granted, this status allows a specifically defined breach of one sect law. Expend Sanctioned to break that law without incurring punishment. This action ia an exception to the specific law, allowed by an Authority of a domain. |
Sovereign | Abiding | Being the Prince | Award Courteous, Enforcer, or Loyal without expending. Target can only hold one awarded status from Sovereign from the same source at a time. Cannot be openly contradicted within your domain, unless individual possesses Privileged or Authority. | Give Sanctioned or Forsaken (which initiates a blood hunt) in a single domain. |
Triumphant | Fleeting | Final Death of a Forsaken (blood hunted) Kindred. | Granted special privileges at important gatherings of your sect: the best seating, advance notice of important attendees, and other advantages. Granted the right to feed in any domain controlled by your sect, with the number of downtime actions required for you to feed reduced by 1, to a minimum of 0. | Ignore the censure of all negative status possessed by you or another character for one hour. Gain this benefit even if you have negative status that would otherwise prevent you from using status traits. |
Victorious | Fleeting | Winning a Symbel (a contest for Status) | On the night you gain the Victorious status trait, other characters capable of giving positive status can give you such status without expenditure. | When you expend any other status to immediately regain the spent trait, or remove Warned from yourself or another character within the same jurisdiction where you gained the Victorious trait. |
Vulgar | Negative | Punished by Privileged (Sheriff), Noble (Harpy, Seneschal, or the Primogen of your own clan) | (Censure) All fleeting status traits possessed are expended without effect. Fleeting traits lost in this manner are lost temporarily and return at the end of the game session. Cannot gain any further fleeting status while under this effect. The Vulgar trait lasts only for the night which it was given. | (Punishment) If a second Vulgar is receive, this negative status automatically upgrades to Warned. |
Warned | Negative |
Punished by Authority (Prince), Enforcer or Guardian (Sheriff, Keeper, Harpy), insulting or attacking an Established (Elder). Can be negated by burning a Loyal or Favored. |
(Censure) May not speak to any officer of your sect in public unless that officer first speaks to you; further, you may not contradict an officer of your sect. If you speak inappropriately, or contradict an officer, you can avoid breaking this censure by apologizing and offering the officer a minor boon. Creative officers may impose alternate restrictions. These might include cutting off the offender's finger and ordering the Warned character not to regrow it until this status is removed or forcing the offender to bear a visible mark of failure for the duration of the status Warned. These alternate restrictions cannot be used to significantly handicap a character or to force a character into a dangerous situation. If the Storyteller believes this status is being abused, she may overrule the alternate restriction and impose the default censure instead. The Warned negative status lasts for two games or one month, whichever is longer. If a character receives another Warned status while she already possesses Warned, the total duration Is increased by two games or one month, whichever is longer. This continues with every further application of Warned. (Punishment) If a character with the Warned status Is found to break the censure of this status, she gains the additional status trait Disgraced in addition to her Warned status. |
Position / Merit | Abiding Status |
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Inner Circle | Ascendant, Authority, Commander, Ominous |
Imperator | Ascendant, Authority, Commander |
Justicars | Ascendant, Authority, Commander |
Architect of the Tower | Architect (innate) |
Archons | Commander, Noble |
Alastor | Commander |
Prince | Authority, Commander, Sovereign |
Seneschal | Noble, Authority (when Prince not in attendance) |
Primogen | Noble |
Whip | Noble (when Primogen not in attendance) |
Harpy | Prominent, Noble, and Guardian |
Keeper of Elysium | Enforcer, Guardian |
Sheriff | Enforcer, Privileged |
Scourge | Enforcer |
Elder | Confirmed, Established, Privileged |
Prestigious Sire | Loyal (innate) |